Here we are providing Virtually True Extra Questions and Answers Class 10 English Literature Reader, Extra Questions for Class 10 English was designed by subject expert teachers. https://ncertmcq.com/extra-questions-for-class-10-english/
Virtually True Extra Questions and Answers Class 10 English Literature
Virtually True Extra Questions and Answers Short Answer Type
Question 1.
Why was the narrator attracted to the newspaper headline?
Answer:
The narrator was attracted to the headline because he wanted to mow whether Sebastian Shultz mentioned in the article was the same person whom he had met earlier.
Question 2.
Why did the doctors feel that they needed a miracle?
Answer:
Sebastian had been badly injured in a motorway accident and had gone into coma. His condition was described as critical though stable. The doctors did not know how to revive him. So they felt they needed a miracle for him to become normal again.
Question 3.
Why did the narrator gasp in amazement and feel nervous and shivery?
Answer:
The narrator gasped because he could not understand how a boy he had come to know recently could be described as being in a coma by the newspapers.
Question 4.
Why does the narrator enjoy playing computer games?
Answer:
The narrator enjoyed it because the big screen with the loud volume made him feel like he was inside the game, battling it out.
Question 5.
What are psycho-drive games?
Answer:
They are games played with a virtual reality visor and glove, which have the ability to change what a person can see. They control the action in the game by their thoughts.
Question 6.
What was the Powerbase?
Answer:
It was the loft which had been converted into their computer room and housed the computer, that screen, the printer and other accessories.
Question 7.
Describe the game called Wildwest.
Answer:
It was a game that transported the player to the time of the Wild West in America when saloons existed and Sheriffs were law enforcers.
Question 8.
Why was the narrator surprised while playing the game Wildwest?
Answer:
The narrator was surprised to see another Sheriff stride in, who was about his age, but did not look like a computer image.
Question 9.
Describe the game Dragonquest.
Answer:
The game required the player to rescue a princess called Aurora from a wicked dragon and collect its treasure along the way. The princess, who had been imprisoned in a tall tower, was a young woman with long golden plaits.
Question 10.
Why was the game Jailbreak important to the narrator?
Answer:
It was important because it was a game suggested by Shultz, which the narrator had to play in the hope of . rescuing him from the trap he had got into while playing on the computer.
Question 11.
Why did the narrator feel bad on seeing the empty printer tray after playing Jailbreak?
Answer:
The narrator felt bad because there was no further message from Sebastian and the narrator felt that he had failed him.
Question 12.
How did Sebastian find his way into the helicopter?
Answer:
The force caused by the impact of the tank against the jeep threw Sebastian out of the jeep and onto the hatch of the helicopter, from where he was pulled in by the narrator.
Question 13.
What was the significance of the narrator scoring 40,000,000?
Answer:
It meant that the narrator had hit the jackpot and won the game.
Question 14.
What were the questions that troubled the narrator after he finally saved Sebastian?
Answer:
First, the narrator wondered how the computer had saved Sebastian’s memory inside it and second, how he had been led to play the weird version of the games with Sebastian.
Question 15.
Pick out the literary device in the last line of the lesson. Identify it and explain it.
Answer:
The literary device is the unusual collocation of the words ‘true-virtually’. It is an oxymoron. It expresses ‘ the fact that the experience of the narrator with the computer games was very realistic even though it was not really true.
Virtually True Extra Questions and Answers Long Answer Type
Question 1.
Michael writes a letter to Sebastian, expressing his happiness at his recovery and wondering at the adventures they seemed to have experienced during their journey through virtual reality.
Answer:
14 March, 20xx
Dear Sebastian,
It is great to hear about your recovery. We shared a strange experience. I could never imagine that such an adventure is possible. However, I thoroughly enjoyed the thrill of narrow escapes and the final rescue. I am still not sure how your memory got trapped in the computer. This incident is not easy for anyone to believe.
We must actually meet.
Regards
Michael
Question 2.
Sebastian writes back to Micheal, thanking him for his role in helping him escape from the weird situation he found himself in. Write the letter.
Answer:
24 March, 20xx
Dear Michael,
Thank you for your good wishes. I owe my life to you. I would have continued to stay trapped ip’the game had you not responded to my pleas. We had so many close shaves. I had given up hope of returning to the real world. It was your help that pulled me through. I still can’t believe the experiences that we had in the virtual world,
Question 3.
A reporter friend of Michael’s learns of the adventure Michael and Sebastian had in the virtual world. He decides to write an article in the newspaper under the heading Virtual World—A Reality?
Answer:
It is surprising to hear about the strange news of a boy trapped in virtual world. Here technology is shown as gaining an upper hand over humanity. Sebastian, a young boy of 14, hit his head on the laptop accidentally. His memory gets stored in the computer. The psycho-drive games played by Michael hold the key to these strange occurrences and can lead to the final escape.
Question 4.
Michael’s father learns of his son’s escapade and decides to send the games back to the shop. Write the letter giving details why you feel the games are dangerous for young children.
Answer:
I had bought these games from the stall at the Computer Fair but now I want to return the games as I think them to be unsuitable for young children. It should have an age limit specified on the labels as the kids get too involved as the virtual becomes real for them. They lose track of reality and the games are too violent and stressful as the boundaries between virtual and real are less defined and kids believe what they see.
Question 5.
Write a debate on ‘Computer games are dangerous’.
Answer:
For: They appear to be harmless fun, but actually pose a danger as they involve people in a world that is not real. Children get attracted to these violent games and forget about reality. It affects their social skills and creates behavioural problems. Newer technology makes such games unpredictable, causing unknown harm and even long term side-effects.
Against: The world has changed and the games have always been a way of developing skills. In a changing, digital world, virtual games actually prepare you for the world and help you develop complex problem solving abilities. It gives a taste of harmless adventure with no danger involved.
Question 6.
Will power and determination bring success against all odds. Comment with reference to Virtually True.
Answer:
The story Virtually True teaches us the lesson of perseverance. It shows us how will power and determination helps an individual achieve what he strives for.Sebastian Shultz, who is very fond of virtual games, meets with an accident while playing one. His head bangs against his seat and he loses consciousness but his memory gets automatically saved in the game drive. Doctors inform his father that Sebastian has gone into coma.
Michael buys Sebastian’s games from the computer fair. When Michael starts the game on his computer, Sebastian’s memory stars to work and he asks Michael to help him retrieve his memory. Michael tries to Jielp him in the games—Wild-West Guns, Dragonquest and Jailbreak but he fails. But at last, in the game Warzone he gets success, and rescues Sebastian Shultz. Thus, his perseverance helps him succeed in his endeavour.
Virtually True Extra Questions and Answers Reference to Context
Question 1.
“The doctors were doing all they could, but in our hearts we knew we needed a miracle. ”
(a) Who said this and to whom?
Answer:
Mrs Schultz said this to the reporters at the press conference.
(b) What is the ‘miracle’ referred to in this line?
Answer:
It refers to the recovery of Mrs Schultz’s son Sebastian from coma after six weeks.
(c) What had happened to Sebastian?
Answer:
Sebastian had been badly injured in an accident and had gone into coma.
Question 2.
“Dad and I had spent the entire Saturday afternoon at the Computer Fair. ”
(a) Who does ‘I’ refer to?
Answer:
It refers to Michael.
(b) What does this line tell you about the character of the two people mentioned in this line?
Answer:
It tells us that both Michael and his father are very interested in computers.
(c) What did they buy at the fair?
Answer:
Michael and his father bought some of the latest psycho-drive games, a virtual reality visor and glove.
Question 3.
“As I burst through the swing doors of the saloon, everyone went silent and glared at me. ”
(a) Where has the narrator reached in these lines?
Answer:
The narrator has reached the Wildwest.
(b) ‘Everyone glared at me’… what does this tell us about the feelings of the people?
Answer:
This tells us that the people were unfriendly.
(c) What is the strange experience that he has here?
Answer:
The narrator is joined by a boy of his age dressed as a sheriffa, which meant that the game had two sheriffs.
Question 4.
“At the top was a picture of the second Sheriff. This time, though, he was wearing jeans and a sweatshirt. ”
(a) Who does the ‘second SherifF refer to?
Answer:
It refers to Sebastian Shultz, the boy who was supposedly in coma.
(b) Who is a sheriff?
Answer:
A sheriff was a law enforcement officer in America during the Gold Rush.
(c) Why had the picture been sent?
Answer:
The picture had been sent along with an appeal for help.
Question 5.
“My hero! ” she squealed. “Take me away from all this. ”
(a) Who is the speaker?
Answer:
The speaker is Princess Aurora from the game Dragonquest.
(b) What does ‘all this’ refer to?
Answer:
It refers to the danger Princess Aurora was facing while being imprisoned in a tower guarded by a dragon.
(c) Did he manage to take her away? Why?
Answer:
No, he got diverted into trying to rescue a boy named Sebastian who was trapped in the game.
Question 6.
“Better luck next time. Please don’t give up, Michael. Otherwise, I’ll have to stay in here forever. Try Jailbreak. I think it might just work! ”
(a) Who is the writer of this message? Who is the message for?
Answer:
The message is from Sebastian to Michael.
(b) What does Jailbreak refer to?
Answer:
Jailbreak refers to a psycho-drive computer game.
(c) Does ‘it’ work? Explain.
Answer:
No, it does not work as the helicopter refused to move and the boy Sebastian fell down onto the concrete floor below.
Question 7.
“The tall buildings were windowless and riddled with holes. ”
(a) What place is the narrator describing?
Answer:
The narrator is describing the virtual world inside the game, Warzone.
(b) What is he doing here?
Answer:
He had come to rescue a boy who was trapped inside the computer.
(c) Is he successful? Explain.
Answer:
Yes, he is successful because the boy lands into the helicopter in the nick of time, as it is taking off with the narrator sitting inside it.
Question 8.
“They ended up at the Computer Fair. And we bought them. ”
(a) Who is the speaker?
Answer:
Michael is the speaker.
(b) What is he talking about?
Answer:
He is talking about the psycho drive game CDs that had belonged to Sebastian and had ended up in the Computer Fair where he and his father had bought them.
(c) How had they landed there?
Answer:
They had been stolen from the Shultz family and sold at the fair.